![]() ![]() Bear in mind that an enemy could walk through your wall without sustaining a terrible amount of damage, so be prepared for this eventuality. ![]() If you wall off a chokepoint, the enemy won't know where along the wall you might appear at any moment, which is often enough of an incentive for them to back off or duck into cover. Despite its brevity, Blaze is a great tool for playing mindgames with your opponent.It's much more like Jett's Cloudburst than a Brimstone or Viper smoke - enough to block line of sight while you quickly cross an area, but not much more than that. Because Blaze only lasts 6 seconds, don't expect it to hide you long enough to pull off extravagant repositions.A straight wall is often just as effective as a wibbly-wobbly wall. This gives you extra flexibility for blocking off specific sections of maps - but don't concern yourself too much with this. You can curve Blaze very sharply around corners and continue to angle it until the wall is erected.You can heal up by a maximum of 69 health with a Blaze. Phoenix's Blaze wall lasts 6 seconds, and heals you at the same rate as Hot Hands does, making Blaze a better option for healing.The predictable drop and velocity of the Hot Hands projectile means you can learn certain line-ups such as those in the video below, from Valorant streamer Kephrii's YouTube channel.So don't try to stand in enemy flame expecting your HP to replenish. While the fire from your own Hot Hands (or Blaze) will heal you, the same abilities from an enemy Phoenix will hurt you.You cannot hear when enemies are being damaged by Hot Hands, so don't lie in wait expecting to hear anything.It's useful for abilities that bounce, but Hot Hands will activate the moment it touches a surface, so there's really no reason to ever use the underhand. There's very little reason to ever use the underhand throw option for Hot Hands.However, like many other abilities it does bounce off walls, lending you extra utility in more confined spaces. You can't throw Hot Hands a very long distance, because after a certain amount of travel time the projectile will drop straight downwards no matter what.The fire left behind by Hot Hands lasts just 4 seconds - enough to heal yourself by a maximum of 45 health.Right, now I think we're ready to get stuck into the aforementioned Phoenix tips and tricks, don't you? While this ability is active, dying or allowing the timer to expire will end this ability and bring Phoenix back to this location with full health. Instantly place a marker at Phoenix's location. Alternate fire to curve the flare orb to the right. Fire to curve the flare orb to the left, detonating and blinding any player who sees the orb. Hold Fire to bend the wall in the direction of your crosshair.Ĭurveball | Purchasable | 2 charges | Costs 100c eachĮquip a flare orb that takes a curving path and detonates shortly after throwing, impairing vision. Fire to create a line of flames that moves forward creating a wall that blocks vision and damages players passing through it. Fire to throw a fireball that explodes after a set amount of time or upon hitting the ground, creating a lingering fire zone that damages enemies.īlaze | Purchasable | 1 charge | Costs 200cĮquip a flame wall. Hot Hands | Signature | 1 charge | Recharge mid-round by earning 2 killsĮquip a fireball. But as with all Valorant agents, there's even more to him than just the surface detail - and our Valorant Phoenix guide will ensure you're up to the challenge of using all four of his abilities as effectively as possible.īefore we get stuck into the in-depth tips and tricks, it's good to get a quick refresher on each of Phoenix's abilities and how they work. ![]() Armed with his Curveball flashes and damage-over-time abilities, he's a spectacular agent for flushing enemies out of hiding and countering players who hold angles in wait for your attack. Phoenix occupies a special place in the Valorant characters roster. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |