There is a Marzka sniper rifle available leaning against one of the parade floats. You now must travel through the parade barricade and follow the beacon. Then head forward and kick open the hotel doors. There is an option to declassify the mission on the left. The only boss that really should give you a problem is a Lambent Zerker but as long as you don't get that it should be pretty easy.Continue forward in the hotel. I recommend rushing forward with an active reload to take them out first and then run back to your camping spot. Gunkers throw fireballs into the air and have a high chance of hitting you. Gunkers are probably the hardest in this situation next to a Lambent Zerker. When it came to boss waves for wave 10 I got Gunkers. Just shoot off random bullets in order to get a super reload and you should be able to kill everything really quick. These were basically the only two enemies that came close to harming me. What you want to watch out for are Grenadiers with shotguns and boomers that could pull off a lucky shot. It is pretty easy to keep an eye on both sides though. Most of the enemies will come from the left side but there are a few that will come from the right. Once the waves started getting dangerous (Wave 5) you should begin sticking to the cover. Remember to be back in position at the start of the rounds so locust do not spawn where you are camping! I did not buy any fortifications, I only went out in between rounds to the nearest ammo box. Remember to use either the Lancer or Hammerburst, I chose Lancer.Īs soon as you spawn just jump backwards and hide behind the little tree cover at the back of the spawn. I did not really use Instagib or comet but it was nice to have just in case. I did it on casual with super reload, instagib melee, and comet. I did this solo last night and I chose Jacinto. We did it with the two worst Boss Locust (Brumak & Corpsers), so good luck! With 2 players, by 17 you can upgrade to Hammers, call them out and play smart. This does SO MUCH KILLING for you.Įvery wave, search/buy Frags, tag downstairs, keep Turret going. Make this a Fire Turret as fast as you can, and keep that for 20 waves. This gives you wire, but more importantly - the Turret at the bottom of your stairs. The main strategy is to have the player who needs it tucked at the back near the Command Centre, ideally the player who does not covers the main staircase and the front. Just did this with 2 people, so if you cannot get 5 this will help - did it in just under an hour.įrom spawn on Aftermath, head to the opposite tower.īuy that base, buy the wire downstairs, and the wire upstairs.įirst few waves you will earn $$$, put that in wire repair, as well as frags. If you go as Baird LE you can easily work on your 'Witty Repairtee' progress as well. We also tried the 'Force Multiplier' (all as LE Dom/Baird), we spawned as all Marcus and we failed the first wave on purpose to character reset - we all then restarted and it popped for us all after wave 20. Throw a load of wire down and you cannot fail. There is also a Command Centre on the left side as well. Even if you are not the best player, get behind cover and play cautiously!īuild the turrent to your left upto a Fire-Turret, half the Locust on Casual do not get past it. On Casual with Super-reload, well, it's just super-easy. This has 3 'funnel-points', so with a decent team of 5 is easily covered. We chose Aftermath, and built the main base that is behind the Silverback.
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